| THE HALLUCINOCEAN (AND THROUGH WINDOWS THE SEA)

PHYSICAL AND MIXED REALITY EXHIBITION CONCEPT

The Hallucinocean explores our reciprocal relationship to the environment. 

In conjunction with the Climate Foundation, the work demonstrates our impact on the environment, and points to ways in which we can mitigate, or reverse, catastrophic human activity.

The physical installation uses specialized LED displays, human recognition systems, live meteorological data, and AI to generate a realtime model* of the ocean that responds to facial expressions. 

Designed for XR devices, the virtual installation uses the same volumetric model to create a dynamic, immersive ocean that generates music as the user interacts with the water and waves. 

*Optional use of volumetric AI model, or generative AI (diffusion model/PFGM++) imagery. 

Image with a dark ocean background featuring the text 'The Art of Technology' in bold green letters, alongside the NVIDIA logo and the phrase 'Integrated Art Experience,' with additional logos for Varjo and Emotiv.
Infographic titled "Technology and Art Market Forces are Converging," displaying statistics about digital and global art markets. It highlights 56% of high net worth collectors planning to buy digital art, 61% are Gen Z and millennials, and various billion-dollar market forecasts for 2026 and 2030. Logos for NVIDIA and Emotiv included.
Slide titled 'Technical Overview' discussing an interactive installation using NVIDIA technology. The installation uses AI and NVIDIA Picasso to generate a dynamic oceanscape based on meteorological data. NVIDIA NVENC encoders and DLSS 3.0 enhance and transmit the high-resolution images seamlessly. The NVIDIA DGX Cloud supports this real-time generative ocean."
Promotional graphic highlighting Nvidia technology used in AI art installation. Features terms like "Nvidia Picasso," "DGX A100," "GPUDirect for Video," and mentions of facial emotion recognition and art events.
Wave with text "The Hallucinocean" and description of a facial-responsive installation.
Person in a dark room with multiple screens displaying ocean waves, standing near benches.
Technical workflow for facial expression recognition using OpenCV and Affectiva, featuring an introduction to Nvidia Picasso. Includes logos and imagery of a cyborg-like AI figure on stage.
Slide titled 'Implementation Plan' with text on using OpenCV or Affectiva for face recognition, data transfer to Unity or Unreal Engine, scripting for dynamic wave and cloud adjustments, and sensor use for additional stimuli. Logos of NVIDIA and Emotiv are visible.
Promotional slide for NVIDIA's 'Phasing and Immersion' experience, featuring AI and XR technology, split into two phases. Background includes ocean waves; logos of NVIDIA and Emotiv are visible.
Dark ocean wave with text overlay "The Virtual HallucinOcean." Phase 2 description of a real-time AI ocean generating music. Logos of NVIDIA, DeepDream, and Emotiv present.
Promotional image for "The Hallucinocean" highlighting a partnership between NVIDIA and Varjo, illustrating an immersive XR experience. Displays a VR headset with an ocean scene, mentions real-time dynamic graphics generation using Unreal Engine and Unity. Emotiv logo included.
Nvidia engagement strategy slide, detailing two phases: Phase 1 focuses on influencing cultural influencers with PR, media deals, and collaborations. Potential venues include major cities and events. Phase 2 targets XR consumers via Steam distribution, collaborations, and physical/virtual experiences.
Promotional graphic for "The Hallucinocean" by NVIDIA, featuring text about a dynamic ocean model using real-time meteorological data and blockchain technology. Image shows a phone and laptop displaying the interactive model, promoting digital and physical ownership.
Modern living room with large windows, a sectional sofa, armchairs, a wooden coffee table, a wall-mounted TV, and a fireplace.
Person wearing VR headset against ocean waves backdrop